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ARMAGEDDON
Summon all creatures in the land to fight near
your Dungeon
Heart. The winner gains the Realm.
Cost: 60000 GP |
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CAVE IN
Make the ceiling fall on enemies and cause heavy
damage on them.
Cost: 1000 GP |
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CALL
TO ARMS
Summons monsters to a specific spot.
Cost: 5 GP per second if banner is on enemey
territory |
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CHICKEN
Turns a monster into a chicken for awhile, so it
can't fight anymore.
Cost: 1200 GP |
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CONCEAL
CREATURE
Hides a creature from enemy sight.
Cost: 100 GP |
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DESTROY
WALL
Turns a fortified wall into earth. Have your imps
ready to dig, before the enemy fortifies the wall
again.
Cost: 10000 GP |
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DISEASE
Casts a harmful plague upon enemies. All
creatures in contact will be infected.
Cost: 7000 GP |
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HEAL
Heals one of your creatures. Doesnt always go to
maximum. Cost: 300 GP |
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HOLD
AUDIENCE
Brings all your monsters back to your Dungeon Heart.
Cost: 1000 GP |
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LIGHTNING STRIKE
Creates a storm wich causes heavy damage on enemy
creatures. Cost: 600 GP |
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OBEY
Forces all your creatures to be your slaves.
Cost: 25 GP per second |
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POSSESS
MONSTER
Take control of one of your monster and see the
world thru its eyes. Some of the more fascinating
lenses: Beetle (fish-eye-view), Fly (faceted),
Ghost (hazy) and Vampire (red).
Cost: 0 GP |
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PROTECT
MONSTER
Gives a creature stronger armor.
Cost: 100 GP |
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SIGHT
OF EVIL
See a small unknown piece of the map for a
limited time. Can be very useful in combination
with Lightning strike,
Cave-in and Disease.
Cost: 50 GP |
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SPEED
MONSTER
Accelerates monsters actions.
Cost: 100 GP |
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SUMMON
IMP
Summons an imp to work for you.
Cost: Increase with the number of imps you
control. |
This
Guide has been made possible through the
screenshots of Sébastien Mouton. If you want to use these
pictures, please obtain his permission. |
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